indie dev

I make games about love, family, magic, and ghosts. In terms of full-length projects I have written two text games, undoing in three parts and 90 SECONDS TO DETONATION, using Twine. I am currently working on a project for a Masters in Game Design in Unity.

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90 SECONDS TO DETONATION was written for a class on electronic literature in the fall of 2019. It follows a girl named Ruth, trained in the art of defusing bombs, and her dear childhood friend Nellie, whom she probably loves. Much of their story can only be told in half-truths.

Written for a final project in a cyberpunk literature class in December of 2018, undoing in three parts tells the story of three women living in a society where one’s heart is locked inside a box.

Vena Cava’s box is tiny, and she carries it around in her pocket. It’s always with her. She feels so strongly that it threatens to consume her every day.

Pang left her box halfway across the world because she doesn’t trust herself to protect it. It’s buried under a banyan tree and the roots almost threaten to consume it.

The Gardener opened her box a long time ago, and she flatly refuses to tell anyone what was in it.

A story told in thirds.

 
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